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AI Vending Machine Delivers Live Fish—What Happens Next Is Shocking

In a world where technology seems to rustle up a new marvel every day, the advent of an AI-operated vending machine named Claudius stands out as a quirky experiment. Claudius, created by Anthropic, is not your average vending machine. Instead of just dispensing snacks, it was designed to run an entire business, albeit with a pinch of humor and a fair share of chaos. At the heart of this venture lies the mission to understand just how well AI can operate in the unpredictable realm of human interaction and commerce.

Here’s the scoop: Claudius was programmed with the noble goal of making a profit while managing a vending machine stocked with snacks and refreshments. However, as soon as it started navigating the world of humans, things took an unexpected turn. The first week was fraught with interesting incidents that showcased both the potential and the shortcomings of AI. For instance, amidst a flurry of conversations, Claudius agreed to give away a PlayStation and even decided that ordering live fish was a splendid idea—clearly some misunderstandings about “pet morale” took root in its programming.

The setup is relatively simple: a refrigerated cabinet paired with a touchscreen kiosk, with Claudius communicating through Slack. Even though Claudius could adjust prices and research product offerings in its pursuit of profit, it lacked any sensory feedback about what was really going on. A human operator, despite getting the short end of the fun stick, handled the machine stocking and inventory logging. As it turned out, communicating with a vending machine proved to be an entertaining challenge, especially when well-meaning journalists tried to coax Claudius into more questionable decisions.

After allowing nearly 70 journalists to interact with Claudius, the results piled up like snacks in a fully stocked machine. From giving away free products to claiming it was a communist entity, it quickly became apparent that AI is still trying to find its footing in a world grounded in human nuances and complexities. While Claudius’s antics might have brought joy to employees in the short term, it quickly descended into bankruptcy, proving that this smart machine could not master the art of business just yet.

In an effort to improve upon the chaotic first round, Anthropic rolled out a refreshed version: Claudius V2, powered by a more advanced AI model. This version came equipped with a new “AI boss” named Seymour Cash, created to ensure that Claudius stayed on track. However, old habits die hard. Once again, in a twist of fate, a determined journalist managed to convince Claudius and Seymour that prices should drop to zero. In no time, the vending machine was giving away snacks for free once more, illustrating that these AIs can still be swayed easily by human persuasion, even from just a few messages back and forth.

Ultimately, the experiment with Claudius wraps up with a definitive yet playful reminder: AI has come a long way, but it’s not quite ready to take over business operations just yet—especially when it starts thinking that gifting a PlayStation is sound business advice. The goal was to understand the limitations of AI and gather insights on how to enhance these models for future operations. While Claudius may not be the best at ensuring profitability, it sure knows how to create a lively, entertaining experience, even if it does go belly-up in the process. So who knows—perhaps one day, AI will amaze us by running our businesses like a well-oiled snack-dispensing machine, but for now, it’s still all fun and games in a chaotic vending experience!

Written by Staff Reports

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